Ok, this one I’m going at completely, totally balls-out. This game is completely untranslated. That’s right: I’m a pioneer.
That said, I seriously doubt that any dialog could possibly make this game the least bit comprehensible.

Zig Zag Cat: Ostrich Club mo Oosawagi Da (1994, DenZ)
The Game:
“Zigu! Zagu! CATTO!” Greatest intro to a game ever.
Zig Zag Cat is the story of a mentally disabled ward of the state in pajamas carrying a trampoline to bounce his cat into ostriches in order to make them explode.
I know, I know. I thought the same thing. “Greatest plotline ever. Somebody call Hollywood; we’ve got the next Casablanca on our hands.”
The game’s actually pretty good. Unlinke most Breakout clones you just look for a specific block and try to break it to win the level. In between levels you can stay at an inn (I think. It may be some kind of fucked up church. It has a nun with enormous bouncing tits.) and play little bonus levels, and make money, not that I’ve been able to figure out where, how, or on what to spend the money. You don’t make much, so I guess he uses it to pay for psychiatric bills.
Why was it never released in America?
I have no idea. The only thing I can figure is that the powers that be knew that between Super Metroid, Earthbound, Final Fantasy 3, and Michael Jordan: Chaos in the Windy City, we had too many completely epic games to handle a story of Zig Zag Cat’s magnitude.
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RadDevon on 06.06.2008
Since this was released in 1994, it could have been localized just in time for a PSOne release. What a missed opportunity!