09.19.2009

Fuck yeah, APB

by Ninjapocalypse

It’s no big secret that I love sandbox games. I wish it was a secret, because to a hardcore gamer such as myself, adoring such games is tantamount to treason, indicating a commonality with those casual gamers and 13-year-olds who are just so beneath me and my more refined tastes. What’s next, enjoying a NASCAR game? This patrician view of gaming tiers really doesn’t mean anything, though, so I admit it; I absolutely love sandbox games. Good ones, like San Andreas and Saints Row. Note that GTAIV isn’t in that list. Reviews be dammed, the game really isn’t that good. As I’m sure I’ve said before, the game world seems incredible to a non-player, but once you actually jump in and play it, it gets kind of tedious having to drive for 30 minutes, in real-time, every time you fail a mission, which happens a lot, because the cars in the game control like the tires are made of banana peels coated in Astroglide. That said, the multiplayer was absolutely amazing. Even in Free Ride mode, where there are no real objectives, it never gets boring.

This is why I’m excited about APB; it looks like it’s pretty much a massive version of the GTAIV multiplayer. Developed by my heroes at Realtime Worlds (responsible for the original GTA series, Lemmings, and Crackdown, which I have espoused the joys of before), APB looks like it will be the MMO that finally gets me hooked. Assuming, of course, that I can play it; the game is currently slated for release on the PC and the Xbox 360, but only the PC version has an actual release date. Perhaps this would be a good time to ask you folks to buy me a video card. And throw in some RAM, while you’re at it.

Additionally, there are beta signups available on the APB website. Someone sign up and tell me how it is. Then invite me to your house and let me play it.

Ok guys, I know this is kind of late, but I’ve decided to review Crackdown. Mostly because I exist in a dimension outside of time and space, where a man can play years-old video games for the first time, genuinely enjoy Styx’s 1972 Crystal Ball album without a touch of irony, and not know what a “Hannah Montana” is, despite being under the age of 40.

Pictured above: Hannah Montana.

Crackdown, or, as you may recognize it, “The Game that Came With the Halo 3 Beta”, is the story of one cyberneticaly enhanced supercop/brave American hero murdering wave after endless wave of illegal immigrants. The mysterious “Agency” that you work for, presumably the Minuteman Project, teaches your character at the first of the game (and randomly throughout the game, because there are only about 30 comments that your Wonder Years-esque absent narrator says) that, by murdering the Mexicans, Russians, and Chinese flooding the city and terrorizing the pure, white Americans, your character can climb the superhero chain from Aquaman to Spiderman. Once you’re upgraded enough to jump 400 feet in the air and throw cars into the river, the game goes from a substandard 3rd person shooter to being a standard 3rd person shooter with some amazingly fun physical combat. As fun as it may be to shoot foreigner after foreigner, it’s ultimately much more satisfying to throw a car at him. You can upgrade every major skill, including agility (allowing you to jump ridiculous distances and oddly enough, run only slightly faster), driving (makes the police cars magic and able to transform into better cars when you get in), shooting (you’re better at it; tragically, it doesn’t make it any more fun), explosives (your explosion radius gets fucking huge), and physical strength (probably the first you’ll upgrade, because the melee combat is fucking fun).

As I’ve said, the shooter aspect of Crackdown really isn’t that great on its own. All the guns are either grossly inaccurate or extremely underpowered, and you basically just press the auto-lock-on button and hold the fire button until they’re dead, which even at the top possible firearms rating takes about 15 seconds unless you’re immediately next to the minority you’re shooting. When you’re surrounded by 30 people pumping ammo into you, this is not helpful.

That said, everything else is a blast. Even running from one objective to another can be fun, since you get to jump from building to building to get there. I tend to get distracted, because I’m incredibly spiteful to NPCs (in every game, but especially here). For example, say I’m running to kill a gang boss, and I decide to run against heavy traffic on the interstate. Cars are speeding towards me at 100 miles per hour. One has the audacity to hit me. Do I accept that as my punishment from playing on the interstate? Of course not! I pull the driver out of his car, kick him in the face, and throw his car into the river, and leave him to try and shamble his shattered body across the still-busy interstate, which usually doesn’t work out successfully. And if my police allies see me do it and try to bring me down? I murder wave after wave of them, killing many citizens in the process. It’s even fun with non-innocents. Case in point: One time a huge semi full of Russian immigrants was speeding towards me, presumably planning to hit me, then shoot me to death. What was my solution? I stepped slightly out of the way, and kicked the truck into the river as they sped by. They all drowned. I think there were children on board. God, I love this game.


No, you stop blocking the highway! By you and your entire family DROWNING!
Even though it’s basically the same mission over and over again 30 times, Crackdown has nearly limitless replay value. The depth of things to do in the city is amazing. In addition to the main mission, there are several street races (which are horribly unfun until you reach the highest level of driving skill AND pay for the downloadable content pack, which includes extra cars), rooftop races (which are always fun no matter what, except the ones that are fucking impossible), and various other distractions, in addition to the well-designed multiplayer and, in all seriousness, the best achievements of any game available for the 360 (there’s actually an achievement for using a harpoon gun to attach 5 corpses to a car, which you can then drive around like some kind of devil engine. I love this fucking game.)
The story of Crackdown is long and sad, however. Despite its esteemed pedigree (the creator was also responsible for Lemmings and the original Grand Theft Auto), innovative, well-designed gameplay, and ridiculous depth, the only reason it really sold as well as it did was because it came with the fucking Halo 3 beta. That’s right. One of the greatest sandbox games ever made became a beer coaster for dumbshit frat boys. It’s like everything associated with Halo is ruined by it.

Except Halo Wars. If I could somehow find a hole in the trailers for that game, I would have sex with it.