03.10.2009

We’re about 3 months into 2009, and as our thoughts turn to the year that’s to come, I, as always, am turned around ass-backwards looking at stuff that happened 15 years ago.

That’s right, January 1st marked the 15th anniversary of 1994, long reputed by me to be…

The Greatest Year in

Gaming History.

I’d like to say that this is a nostalgic reminder of times long forgotten for me, but it just isn’t so; I think back about 1994 all the time. I was 6 and impressionable, so practically everything about that year made a huge impression on me. Here are some things that were important to me, and also to you, unless you mongle cock:

The Zenith of the Genesis

Although it’s never really noted by anyone other than EA Sports enthusiasts, Sega was kicking ass ninja-style in ’94. Some highlights:

  • Sonic the Hedgehog 3 was released in February. Regardless of the scorn it receives in comparison to the first 2 Sonic games, it was still pretty awesome. Of course, it wasn’t quite as awesome as…
  • Sonic and Knuckles, which was released in October. Sonic and Knuckles is essentially tied with the first game as my favorite in the Sonic series. Originally, Sonic 3 was supposed to include Knuckles as a playable character, and when it became apparent that they were nowhere close to finishing that portion of the game, they did what I do everytime I write an article that’s longer than 200 words: they broke it into multiple parts. Unlike my articles, however, they not only didn’t run out of steam halfway through, they managed to make the second half absolutely exceptional. As the emphasis on showing off how fast the Genesis could process blasts (or whatever ridiculous buzzword they had made up 15 minutes before a conference) wore off, Sonic Team concentrated on making intricate, well-designed levels based not only on sheer speed, but also on clever puzzles and platforming skill, and this showed better on Sonic and Knuckles than on any game in the series. The controls were also spot on, and the music was probably the best in the series. Above all of that, though, I think I just love the color palettes. I can just stare at that game because I love the colors. Don’t ask me why. I am a mystery.
  • General Chaos was released in January, and despite having the handicap of trying to be an intricate real time tactics game that was released for a console in the 90s, managed to be fucking awesome. Most early attempts at deeper strategy games for consoles failed miserably (although a few, like the SNES version of Simcity succeeded quite well), but General Chaos managed to get it right. It was deep in its own way without being a confusing mess of menus, and even offered 2 ways to play just in case someone couldn’t wrap their head around the controls.  The game even managed to do all this with a humorous setting. As great as World War II-based tactics games are, they just never made me laugh. I dunno, maybe it’s just me.
  • Streets of Rage 3 was released in March. SOR3 never became as popular as it’s predecessor, which is unfortunate, because while it isn’t quite as good as the second game (which is still tied for my favorite beat-em-up with the original Final Fight and Dungeons & Dragons: Shadow over Mystara), it’s still very much a solid game, with some neat ideas. Also, it had a robot Chinese man and a boxing kangaroo, so that’s pretty sweet.
  • Finally, in November, Sega officially released the 32X, allowing people to toe the waters of the looming 32-bit era. More on that later.
  • Nintendo’s Year of the Cartridge

    Yeah, yeah, I know, it was an advertising concept to deter people from thinking the CD was superior. Whatever, doesn’t matter. The SNES raped its competitors in ’94. Raped them to death. This brief list showcases just part of what is essentially the cornerstone for my love of 1994…

    So as you can see, that removes a great deal of the things that people stereotype the series for. Instead, FF6 boasts an original story, an incredible soundtrack, uniquely beautiful graphics, one of the best fictional villains ever, and what is likely the best script of the series. Before I get into a bitchy rant about how much I hate the modern games press’s handling of the Final Fantasy series, let’s move on to a game which is basically the polar opposite of  Final Fantasy in every possible way except quality…

    I would not be half the gamer I am today if it were not for the early-to-mid 90s. I love the whole 8-bit generation, I really do, but I don’t see how anyone could consider any generation to be the golden era of video games but the 16-bit generation. Of course, we don’t have to define eras so narrowly. I think the golden era lasted a few years before and a few years after that generation, and in 1994, that generation was at its brink.

    IMNOTe

    In perhaps a fitting way to end the year, Sony’s Playstation was released in Japan on December 3rd, 1994. It would be another 8 months before it reached American shores, but the message was clear: 1994 was the swan song of the 16-bit era. It was also in some ways the end of gaming’s innocence; in the years to come, games would become more mature, flashier, and based almost entirely on space marines. Simple, childlike games would (for the most part) be on their way out, leading to retarded 13-year-olds talking about how they don’t want to play anything colorful because it was “too kiddie”. Even at the time, at 6 and 7 years old (and in the years to come, and even now), I realized how fucking stupid this argument is. If you don’t want to play a game because it looks like it’s for kids than you are a fucking tool. There’s no way around it, no exception to the rule. You are insecure with your mental state. It’s kind of like the guys who beat women, work out all the time, and relax with a hot shower in the community male-only bathrooms at the gym. They’re obviously gay, and you obviously have trouble with people thinking you’re immature. Now, thanks to these asshats, we have brown, boring environments that are hailed as “beautiful enough to make a grown man cry”.

    1994 may have been the apex of 16-bit gaming, but Nintendo and Sega still had some tricks up their sleeves. Earthbound, Chrono Trigger, Comix Zone, Super Mario World 2, Ristar and many others were still waiting to be released. 1994 may be gone, but it left an indelible mark on myself and many other members of my generation, and the aftereffects will be seen for years.

    Oh, apparently games were also released in the arcades and for PCs in 1994. I’ll, uh… get to those later.