Reviews on Ritalin: R-Type
My friend, Mumblin’ ADHD Joe, has asked if he can write a review for me. I, being the kind and benevolent soul I am, said yes. So, pending Joe’s $200 payment, I proudly present Joe’s Reviews on Ritalin: R-Type.
(Yes, I know R-Type is 21 years old. It still kicks ass, so if you’re going to complain, just save me some time and tell yourself to eat a wheelbarrow full of flaming dicks.)
R-Type is a shoot-them-up game released in arcades in 1987. It has 8 levels, 3 weapons, 7 bosses, 987 enemies, 6,796 stars in the background, and it took me 84 quarters to beat it, which is 21 dollars, or 2,241.77 yen.
R-Type is very difficult. I spent exactly 9 hours, 34 minutes, and 17 seconds attempting to memorize the entire level so I could make it through completely untouched.
Took more medication. Slowing.
Graphics: Each ship is made of 486 pixels.
Sound: Buzzzzzzzzzzzzz
Gameplay: Game is very. Play.
(Joe then stopped writing and started staring at his pants, saying “These are out of style as of right….” before finishing 10 minutes later with “now.” and walking out of the room. I dunno where he went after that.)
Crackdown – Can Reviews Be Over a Year Late?
Ok guys, I know this is kind of late, but I’ve decided to review Crackdown. Mostly because I exist in a dimension outside of time and space, where a man can play years-old video games for the first time, genuinely enjoy Styx’s 1972 Crystal Ball album without a touch of irony, and not know what a “Hannah Montana” is, despite being under the age of 40.
As I’ve said, the shooter aspect of Crackdown really isn’t that great on its own. All the guns are either grossly inaccurate or extremely underpowered, and you basically just press the auto-lock-on button and hold the fire button until they’re dead, which even at the top possible firearms rating takes about 15 seconds unless you’re immediately next to the minority you’re shooting. When you’re surrounded by 30 people pumping ammo into you, this is not helpful.
That said, everything else is a blast. Even running from one objective to another can be fun, since you get to jump from building to building to get there. I tend to get distracted, because I’m incredibly spiteful to NPCs (in every game, but especially here). For example, say I’m running to kill a gang boss, and I decide to run against heavy traffic on the interstate. Cars are speeding towards me at 100 miles per hour. One has the audacity to hit me. Do I accept that as my punishment from playing on the interstate? Of course not! I pull the driver out of his car, kick him in the face, and throw his car into the river, and leave him to try and shamble his shattered body across the still-busy interstate, which usually doesn’t work out successfully. And if my police allies see me do it and try to bring me down? I murder wave after wave of them, killing many citizens in the process. It’s even fun with non-innocents. Case in point: One time a huge semi full of Russian immigrants was speeding towards me, presumably planning to hit me, then shoot me to death. What was my solution? I stepped slightly out of the way, and kicked the truck into the river as they sped by. They all drowned. I think there were children on board. God, I love this game.
Except Halo Wars. If I could somehow find a hole in the trailers for that game, I would have sex with it.

