Ok, this one’s going to be kinda short, because it’s not too bad, and I can’t really justify stretching it out.

It really, really bugs the shit out of me when people tell you how many games they’re planning in their “new series”.

Was that too short? I guess I should elaborate.

Nearly every original game that comes out anymore is part of a “series”, according to the developer.

You don’t have a fucking series until you release more games. This is where the problem lies: one game is produced, and in the lead-up to the game, the reviewer is talking about how the game is part of this huge, never-ending series, but when the game comes out, it’s immediately evident the game’s not going to get one sequel, much less 12, and furthermore, that they really obviously haven’t even planned out past one sequel. What’s wrong with just releasing a game and seeing how it goes? Is it a requirement that you have to be a pretentious asshole, or are you just using it as an excuse for not finishing the goddamn story the first time? I would say to look at A New Hope (Star Wars) for an example of how to finish a story satisfactorily while leaving it open for a sequel, but it’s pretty obvious developers have been looking at it, since they keep ripping it off.

But I guess I can’t think of any series with good storylines that haven’t been a “planned series”, other than Mega Man, The Legend of Zelda, Final Fantasy, Mario, Sonic, Dragon Warrior, Lufia, Castlevania, Metroid, Ninja Gaiden, Mother/Earthbound, and several others, so maybe I’m the one who is wrong here.